Latest News From All the latest news about new flash games released on as well as a few other bit of news and videos from the world of console and PC games en-uk Running Achievements Name Fixed Released Sat, 11 Feb 2023 00:00:00 GMT Latest News HollettGaming A recent change to the parkrun site caused an issue with the name display in the app.


We worked on a fix this week and the test team made sure it all worked ok on iOS and Android. 


It also features a few other fixes, a new challenge and some challenge updates. 

The release was pushed live today across all platforms, so expect your app to have the update applied in the coming days (depends on how long Apple / Google take to approve it).

Running Achievements Version 1.8.7 Released Mon, 31 Oct 2022 22:01:57 GMT Latest News HollettGaming This week we released version 1.8.7 of Runnning Achievements (smadges).


This new version includes new challenges and regions:


Volunteer Role

The new 'parkwalker' Volunteer achievement, has been added.

This is a new role introduced by parkrun, here is what they say about the new role:

"The parkwalker is a friendly face(s) who provide support and encouragement to walkers, as part of our commitment to increasing the number of people who walk at our events.

During the event, the parkwalker(s) will be positioned ahead of the Tail Walker but behind those who are running. They will provide encouragement and support to anyone who is walking and ensure everyone who is walking feels part of the parkrun community.

parkwalkers will also play an important role in highlighting the inclusive nature of parkrun to those who are yet to take part… just by being there."


New Challenge: Veni, Vidi, Vici

This is one for Italy, to complete all the runs in Rome!


New Challenge: Albaloopy

Complete all the event locations in Scotland, twice!


New Challenge: Cassaberteer

A recent achievement by Cass Castleton, completing 6  unique alphabets!



Born in the USA? There are now Regions for each of the US states, much like the Canadian regions.

Running Achievements Version 1.7.10 Released Fri, 10 Jun 2022 00:00:00 GMT Latest News HollettGaming This week we have released the latest version of Running Achievements.


This addresses a change in the parkrun data where some users results are flipped the other way around, which in turn really messed up the last run showing the as your first run!

Also this caused challenges and completion dates to all be wrong.


With the changes made, it will not matter what way round your results show anymore as the app will now handle this.


We have also added a list of the goals or badges achieved for each run in the run result screen.
So now each run will list what it completed!

Running Achievements Version 1.7.4 Released Thu, 10 Mar 2022 00:00:00 GMT Latest News HollettGaming This week we have released the latest version of Running Achievements.


The focus was on getting the map updated to work well on all types of mobile devices, biut also be cost effective.

We have now settled for a decent weigh up between functionality and costs (who knew maps in an app would be so costly to run!).


Dutch translations are also further implemented thanks to Renée Shortz and Marcia Dubbelaar! They have put in a lot of work to get the translations for Dutch up to where they are now and beyond (more to come later).


Other items in this release include long awaitied badges for a number of challenges such as the Beehive and Compass challenges:



We have also added a nice selection on Canadian Regions: (and yes we are aware of a bug with Canada Region now only showing one item in it we will fix next release!)



Finally some new challenges are included too such as the Highland:


Barcodes Are Here Tue, 7 Dec 2021 00:00:00 GMT Latest News HollettGaming The latest version of the popular Running Achievements app, for tracking parkrun badges was released last week.


This now features the long awaited arrival of your barcode that you can now scan at events!

Other updates include but are not limited to:


- Added a full screen view of badges so you can see them all on one page

- Added Volunteer Credits to stats screen

- Clubs: Volunteer clubs added

- Noahs Ark Updated

- USA dizzy heights Updated


Version 1.6.5 is now available for iOS and Android gets Version 1.6.6.
We had to fix an installation issue on some Android phones that was introduced in version 1.6.5 (mainly affected the S21 and latest Google Pixel).

Running Achievements Version 1.5.9 Released Tue, 23 Nov 2021 00:00:00 GMT Latest News HollettGaming Running Achievements Version 1.5.9 has been released this week.

There are some new challenges suggested by the comunity added, I do try to get as many of these in as I can that are suitable for the app.

This release also see many bugs fixed (as there are always a lot of them to sort out!).


Here are some of the other changes in version 1.5.9:

  • Achievements: Aussie Compass added
  • Achievements: Run the Rhine updated
  • Achievement: pWT Pioneer challenge added
  • UI enhancements: A few new tweaks to UI elements, mainly list items to make them look a bit more fresh
  • Added authors to the achievements, credit where credit is due!

We will continue to work on further enhancements so look out for future updates here.


If you want to try our beta test version and help support the development of the app, sign up to our test program to access the latest test features here:


Running Achievements Bug Fixed Wed, 6 Oct 2021 00:00:00 GMT Latest News HollettGaming

Incident Details:

We are aware of an issue in the Running Achievements app, where the data is not loading properly and shows code all over the screen!


This has been identified as a change in the parkrun site where your device gets the data from.

Other apps of a similar nature are also having some troubles too, so we are not alone.


A fix in the app is underway!



Current Status:




Incident Timeline:

06/10/21 - 17:30:
Issue alerted to us


06/10/21 - 18:00:

Development in review and debugging the problem


06/10/21 - 20:00:
Cause of the issue identified and solution put in place for local testing


06/10/21 - 20:30:
Android and iOS builds completed, uploaded to QA Testers


06/10/21 - 20:30:
Both Android and iOS builds submitted to App Stores

Sit back and wait for Google and Apple to approve these!


06/10/21 - 21:15:
ANDROID approved Version 1.5.7, now LIVE in the Google Play Store!
Double check your version number in the app to see if you have the updated version.
(note we are still waiting for Apple to review the iOS version which can take days!)


06/10/21 - 23:00:

Android Amazon app store build submitted.


06/10/21 - 23:31:

iOS approved Version 1.5.7, now LIVE in the Apple App Store!
Double check your version number in the app to see if you have the updated version.


07/10/21 - 07:00:

Amazon approved Version 1.5.7, now LIVE in the Amazon App Store!
Double check your version number in the app to see if you have the updated version


Incident Closed

Free QR Code Generator Released Wed, 11 Aug 2021 00:00:00 GMT Latest News HollettGaming This Free QR code generator was created as a bit of a test of integrating a third party dll into our apps and how we can use them on future projects.


In this case ZXing for QR code reading and writing, which worked very well and in just a few hours we had this app up and running.


- Enter a URL or text string to generate a QR code for it, on screen

- Saves the image to disk

- On Windows the folder the image is saved in is automatically opened so you can see the created file


Its a basic app but does let you enter a string (such as a URL) and it will convert that to a QR code as a png image you can use elsewhere.


Its free to use on Windows and may come later for other devices if demand is there for it.

Running Achievements Version 1.5.5 Released Mon, 9 Aug 2021 00:00:00 GMT Latest News HollettGaming Running Achievements Version 1.5.5 has been released this week.


We have now got in place a new Country ready for the start of a new Austrian event!


Here are some of the other changes since version 1.5.1 was released:

  • Achievements: Add Peel Club
  • Fix added for crash on load - moved some achievement checks to later in the process
  • New App Icon added
  • World Tourist: Corrected Executive Class showing in the wrong section
  • New Russian Region added: Northwestern Federal District
  • Icons: added icon for Bay Watch
  • Add the new country Austria
  • Add Austria as a Filter Option for regions etc

We will continue to work on further enhancements so look out for future updates here.


If you want to try our beta test version and help support the development of the app, sign up to our test program to access the latest test features here:


Running Achievements Version 1.5.1 Released Tue, 4 May 2021 00:00:00 GMT Latest News HollettGaming Version 1.5.1 has been uploaded for review in the Apple App Store and the Google Play Store.


This release contains a few updates, optimisations, tweaks and bug fixes including:

- Achievements: Noahs Ark (ZA) updated with new goals

- Achievements: Islands of Europe updated

- Images added to Run Note Icons

- Regions: Added new Russian region

and more!


Check your app has updated now!

Sector53 Development Log 6 Tue, 6 Apr 2021 00:00:00 GMT Latest News HollettGaming Version 1.23.1 of Sector53 our space based, asteroid mining game based on the old Amiga title “K240”, has now been released to our test team for both PC and Mac.


This brings a number of great updates moving it closer to a releasable game!


AI Changes:
Effort on this version has focused on getting the AI a little bit more sensible in terms of a playable enemy.
I've tweaked the attack patterns so they are not quite so frequent or aggressive as it was near impossible to actual survive without keeping a fleet of ships to protect yourself.
The AI now also choses an asteroid you own at random to attack instead of just your first asteroid. This will change later to be more targeted (instead of just any old random one), but for now this works much better.


Ship Enhancements:
Ship movement at asteroids is also slightly improved, we updated in a recent post about this, but further enhanced it.
The ships now move up and down as well as on the x and z axis so the movement is a lot smoother.
This also extends to the building of ships, we now have a ship yard that they come out of and fly up to orbit from.


Combat Updates:
Ships before attacked only 4 times per day, which wasn't greatly effective, however ok for performance reasons.
Not being overly happy with how the ship to ship combat worked, I have changed it to be more frequent firing but with less impact on hitting a target. This was it is a little less instant ship death on arriving at an enemy asteroid.
So the calculations now happen more like 10 times per day instead. These calculations have to be done regardless of if you are on the screen or not, for example when your ships are at 3 different asteroids all attacking at the same time.


Performance Updates:
With the above increase to ship calculations, I did notice a performance issue.
Thus a lot of updates to buildings shadows and other material effects have been optimised to increase frame rates when at an asteroid. There had been a number of effects and graphical elements on each building that are a bit overkill anyway, so these got removed as they don't have any drastic impact on appearance, but do provide a huge performance gain.


Version 1.23.2 will start development now, trying to focus more on the AI and story line to start bringing the gameplay together with the actual story, as well as being a more playable game against the AI.


If you want to play the game now, you can access the Alpha build here:


Running Achievements Version 1.4.9 Released Thu, 4 Mar 2021 00:00:00 GMT Latest News HollettGaming Version 1.4.9 has been uploaded for review in the Apple App Store and the Google Play Store.


This has some new features we have been working on, including Run Notes you can now add against each of your runs.


It enables you to mark if you ran with a dog, buggy, illness, injury and even if you ran with a faster or slower runner.
This should help you compare your runs against similar ones!



We have also made runs you can click in stats screens blue so you can click them and see more detailed run information!
The stats screen has also had a bit of a change to group similar stats into sections so its easier to read:



Apple users should get this in the next few days and Android users likley a bit faster (Google are always quicker to review and release!).

We hope you like the new changes!

Sistema Solaris Game Released Fri, 29 Jan 2021 00:00:00 GMT Latest News HollettGaming Sistema Solaris has now been released, free to play in your web browser.

Sistema Solaris is a side story of the Sector53 game.


Based on events taking place back in our solar system at the time when humans are moving deep into Sector53 and uncovering some deeper, darker secrets.


Taking the role of a fighter pilot's last ditch efforts to save the solar system, and Earth for that matter, from the alien onslaught.




A top down arcade action game, in the style of asteroids but with invading ships instead of lumps of rock

Shoot your way out of dog fights and protect the planets from having humanity wiped from them.


Play Online Now:

Available to play on Mobiles and in your browser.


Flash Games Retired Tue, 19 Jan 2021 00:00:00 GMT Latest News HollettGaming The death of Flash ends an era for many, us included.


Flash was a very creative tool and one we loved making games in, but sadly the time has come to say goodbye as browsers no longer support it!


Therefore we have decided to retire our collection of old flash games as these simply can't be played anymore and there is no point leaving them on the site.


We will over time add more free html5 games for you all to play in any browser, along with our free iOS and Android apps and games.

Star Wars Battlefront 2 FREE for a limited time Tue, 12 Jan 2021 00:00:00 GMT Latest News HollettGaming Star Wars Battlefront 2, the epic game by EA can be yours for free in just a few clicks!


Put your mastery of the blaster, lightsaber, and the Force to the test online and offline in STAR WARS™ Battlefront™ II: Celebration Edition


Epic are giving the game away from January 14th to January 21st.




Issue in review on Running Achievements Thu, 7 Jan 2021 00:00:00 GMT Latest News HollettGaming We are aware of an issue in the latest Running Achievements release, with Volunteer data not showing any results.


Our developers are working on the problem and will have it solved as soon as possible!





Incident Details:

07/01/21 - 07:45:
Issue alerted to us via our World Tourist Members


07/01/21 - 09:00:

Development in review and debugging the problem


07/01/21 - 09:57:
Cause of the issue identified and solution put in place for local testing

07/01/21 - 10:15:
Android Build completed, uploading to QA Testers


07/01/21 - 10:18:
iOS Build in progress...


07/01/21 - 10:20:
Android Build with QA Testers to approve


07/01/21 - 11:03:
iOS Build uploaded, currently awaiting processing by Apple!


07/01/21 - 11:13:
Initial testing complete by both Android and iOS testing teams


07/01/21 - 11:15:
Both Android and iOS builds submitted to App Stores

Sit back and wait for Google and Apple to approve these!


07/01/21 - 11:33:
ANDROID approved Version 1.4.7, now LIVE in the Google Play Store!
Double check your version number in the app to see if you have the updated version.
(note we are still waiting for Apple to review the iOS version!)


07/01/21 - 15:36:

APPLE approved iOS Version 1.4.7, now LIVE in the Apple App Store!
Double check your version number in the app to see if you have the updated version.


Incident Closed

Sudoku Today Game Released Tue, 5 Jan 2021 00:00:00 GMT Latest News HollettGaming We have created a new game called Sudoku Today.
You guessed it, it's a Sudoku game!

With the end of flash games as we know it, we decided to see how quickly we could make a game, which is for all devices to run and works in any modern browser.



It took just one day to get an operational Sudoku game up and running, which is great news as we would like to release more games at this speed with modern browsers in mind.

Whats more, this version of Sudoku has two modes of play:

Classic Mode (as you would expect with numbers)

Colour Mode (no numbers here, just coloured blocks!)


Give it a try now here:


New Game In Development - Space Kids Adventures Sun, 11 Oct 2020 00:00:00 GMT Latest News HollettGaming We have been working on a new game along side some of our other projects, codenamed 'Space Kids Adventures'.

A game created for my sons, for something to get involved in and learn how games are made during the lockdown and COVID situation!


Directed by the 6 year old, he wanted:

'a space game where you find parts of the ship to build it before blastoff to the moon' (his words not mine)


This is being made in only a few hours here or there that allow, when the boys are about to help direct and more importantly, play test it.

Expanding on his idea, my son has gone on to outline the gameplay further and just loves explaining it all to everyone in lots of detail!
So here are his ideas and what we have so far:



Gameplay will feature a number of mini games to complete in order to build, launch and fly the rocket, as well as land on the moon and setup a moon base with 'domes' containing mini games to play in each.



Build The Rocket: Puzzle Platformer

The first mission is on earth at the space center, where you will guide your spacemen around the 3d world,
pressing switches to open doors and find parts of the rocket, before blasting off into space.

 Somewhat similar feel to Lego games like 'Lego City Undercover'.


Dock With ISS: Top Down Arcade Style

Once you are in space, it's time to dock with the ISS to collect some supplies for the trip to the moon.

This is a top down view, with flight control similar to that of the classic 'Asteroids' game.


Load Em Up: Top Down Arcade Style

Onboard the ISS its time to float through the space station unlocking doors and finding the cargo bay to transfer the cargo to your ship.

This is mixture of the first two styles of play, floating your space man through the ISS.


 To The Moon: ?

 This level will see you guide the rocket to the moon and land it.

 The style of this is undecided at the moment

Get Shenmue Now

]]> Running Achievements (Smadges) Version 1.4.1 Released Sat, 18 Jul 2020 00:00:00 GMT Latest News HollettGaming The latest update to the Running Achievements (Smadges) app is now pushed to the live app stores.


In this release (version 1.4.1) we have focused on getting regions back!


So all regions for the whole world should be in there once you get version 1.4.1

(with the exception of Russia, the only one left to finish off but it does have a few of the regions there already).


The live version should appear on the app stores in the next couple of days!


Since our last new post here, there have been a few new achievements added and some further enhancements.

So here's more of a breakdown of changes since version 1.3.4:

  • Achievements: added the Jordan
  • Achievements: Amended Greater Bristol
  • Achievements: Added Albateer challenge
  • Map: Markers no longer drift when moving the map around
  • UI: added filtering options to achievements and regions screens
  • Bug: fixed issue with NENDY not showing info popup
  • Stats: all stats now have information icon popups
  • Stats: Add p-index
  • Stats: Add pc-index
  • Stats: PB information popup now contains the more detail on your pb as well as the explanation
  • World Tourist: Jennings, Lloyd, The Hoff and Brandreth challenges added
  • World Tourist: International Alphabeteer challenge added
  • World Tourist: Add pC-Index to WT Home page
  • World Tourist: Added home country to WT Home page
  • Settings: Add option to select your home Country
Get Hospital Tycoon free in our giveaway Sun, 10 May 2020 00:00:00 GMT Latest News HollettGaming It's competition time!


Win a digital copy of Hospital Tycoon in our giveaway this week!


All you have to do to enter is:

1) Follow us on Twitter here or like our Facebook page here

2) Retweet one of our Hospital Tycoon competition posts on Twitter or share one of our posts on Facebook


You will then be entered into the prize draw for a PC Steam Key of the game.


Competition closes Sunday 17th May 2020.

The Winner will be announced once all entries are calculated on Twitter and provided a Steam key!


Good Luck!



Details on Hospital Tycoon:

Develop your own hospital drama and manipulate the results to your best advantage!


In charge of a rapidly expanding hospital, your job is to cure the patients with your army of doctors and nurses while successfully managing the facilities and taking care of everyone's needs.

Run the hospital and you influence the outcome in this funny, highly accessible and involving game featuring character relationships, staff management, hilarious diseases and cures and more.


Featuring gameplay that's as personable as you want it, Hospital Tycoon has engaging locations, missions and characters galore!

Hospital Tycoon is easy to start, impossible to put down.

It's time to start operating!

Sector53 Development Log 5 Mon, 30 Mar 2020 00:00:00 GMT Latest News HollettGaming We thought we would give you all an update on the development progress for Sector53, our space based, asteroid mining game based on the old Amiga title “K240”.


The last update here was a couple of months back, so we havent got huge amounts to report, but since we are all on lock down with the COVID-19 situation, it gives you something to read!

Here is a bit of a list of things so you can see what we have been up to:

  • Gameplay: New ores added
  • Gameplay: Add victory condition checks - so the game tells you if you passed the objective
  • Buildings: Some buildings now use ore from the asteroid each day
  • Buildings: Ore requirements for all buildings now added (daily usage amounts)
  • Buildings: Multi build option - keep it selected so you can build many
  • Buildings: Multi build selection is auto cancelled if you build a building and reach the limit of these allowed
  • Mining: Updated the mining checks for each type of mine to only look for ores it can reach
  • Mining: Updated ores to be class based for easier coding of future use of ore
  • Mining: Converted all ores to new class version
  • Campaigns: Redesign the campaign select screen
  • Campaigns: Updated campaign view screen to show the difficulty and victory conditions
  • UI: Main Menu updated to work better on different screen sizes
  • UI: Added autoscale text to main console top bar and left info panels
  • UI: Change bottom menu to be on the right instead
  • UI: Added little -xCR above buildings when being built to show credit usage
  • UI: Added autoscale text to both dialogue popups
  • UI: Main dialog elements improved
  • UI: Amended scaling and layout of main dialogue popup
  • UI: Added autoscale text script and tagged the right menu buttons with it
  • UI: Menu Button colour and design updated to closer match the original K240 game
  • Optimisation: Amended end of day calculations for mining and usage of ores to only run on full day processing (not partial)
  • Optimisation: Combined story line stages to minimise button presses, now we have better text scaling
  • Optimisation: Added Safe Area support for phones with notches - applied to most menus
  • Optimisation: Moved story dialogue into the campaign mission data instead of a separate data list so no cross referencing is needed
  • Optimisation: Updated scroll view calculations functions for better handling of different screen sizes
  • Intros: Scaling of images and text improved
  • Trading: Update UI elements to be line items
  • Main Menu: Added camera movement and Earth image updates

That's it for the moment!

Keep safe everyone.


Want to play Sector 53 now?

The most recent Alpha version (1.21.0) was released on Mar 27th 2020, to our test group to play as it stands at the moment.

There is a PC and Mac OSX alpha release, playable now.


You too can play the alpha version of the game and be involved in the games development here:



Running Achievements (Smadges) Version 1.3.4 Released Wed, 26 Feb 2020 00:00:00 GMT Latest News HollettGaming The latest update to the Running Achievements (Smadges) app is now pushed to the live app stores.

This brings a few stat updates, some new country updates as well as a whole new section for World Tourists.


I'm very excited to announce that we have been working with the parkrun World Tourists group (not officially linked to parkrun might I add) - to get a new World Tourist feature built into the Running Achievements app!

This will benefit World Tourists with specific group achievements and badges.

This is an exclusive club for people who have run in 4 of more countries.

To access the World Tourist features, go to the menu (top left) and select the 'World Tourist' option.


The work on this is now completed and live on Android and iOS stores.


Other things worthy to note in this release:
- Countries: Added new country Netherlands
- Countries: added Eswatini and Namibia
- Countries: events in Eswatini and Namibia are now classified respectively instead of being under South Africa
- Translations: Add remaining Polish volunteer values from spreadsheet to code
- Stats: Add Volunteer Ratio
- GPS: updates Nendy when GPS updates location
- Android: Added a quit app button to the menu at the bottom


And finally, a big thank you to Johan Duvenhage who was instrumental in providing feedback on the map and gps issues in order to finally fix the problem with the map not working for South African users.

Sector53 Development Log 4 Fri, 3 Jan 2020 00:00:00 GMT Latest News HollettGaming Development continues on Sector53, our space based, asteroid mining game based on the old Amiga title “K240” by Gremlin Interactive.
Here is a bit of an update on how things have progressed since our last post.


Gameplay Updates:

New code for oxygen, water and radiation is now in place.
Radiation is caused by various buildings and each race has their own tolerance to that.
Building new radiation filters is needed in some cases.
Population will start to die if there is a lack of primary resources, or too much radiation.

Many upated to the UI have been happening too, like when building buildings you can now build more than one at a time instead of having to go back through the menus to pick it each time.

Ore trading is now being focused on to provide the core selling element of the game, this should be much more polished off in the coming months.


New modular ship parts and a ship configurator has been developed, this should speed up adding ships into the game and will also pave the way for customising your own ships later in the development cycle.


Sector Map:

This has had a lot of updates to try make it more usable.

It enables sending ships to sectors you havent explored yet as well as sending ships and missiles to other asteroids when you have found them.
Asteroid engine control code has also been added in, where you can change the course of the asteroid should you need to (if you have built engines!).
This is pretty clunky at the moment, needs more attention!



There is a new missile purchase screen as well as a launch control screen.
Buys missiles and attack others with them.
Basic code is in place for this to work for the player attacking the enemy, but not the other way around just yet!



A few new buildings are in place too:

Trade Outpost
Defense Turret
Repair Facility
Radiation Filter



A few AI updates have been happening, though the focus is more on the player and trading of ore at the moment, they can now at least build their own ships to defend themselves with.

The AI ships (if they have built any) will fire upon yours should you be tempted to send some over for a visit.


Some other stuff worked on includes:

Building and Ship health bars added floating above them to indicate their damage level

Screenshake effects added

Ore and mining algorithm updates

Missiles code, missile launch animations and effects

Building menu filters by building classification

Ship to Ship combat added

Ship to Asteroid combat added

Laser beam and laser beam rendering scripts added to combats

Repair Facility coded to auto repair damaged buildings

Plus lots more and not forgetting many bug fixes!



Next Steps:

Development continues and will progress more into 2020, with monthly Alpha releases!


The most recent Alpha version (1.20.0) was released on 16th December 2019, to Patrons to play as it stands at the moment.

There is a PC and Mac OSX alpha release, playable now.


You too can get the alpha version of the game and be involved in the games development here:


PLAY NOW]]> Running Achievements Android App for parkrun released Mon, 30 Dec 2019 00:00:00 GMT Latest News HollettGaming Following the success of the Running Achievements app on iOS and due to popular demand, we have now released an Android version!


The new Android app for tracking your Saturday morning parkrun achievements is here.

The app is designed to show you what challenges and achivements you have completed and what badges you have earned, just by entering your parkrun athlete number.



- Club Badges

- Challenge Badges

- Volunteer Badges: Each role has levels to unlock, the more you do the better badge you will get

- Statistics Screen: Showing many stats for those who love the figures

- Event Summary Screen: Listing all the events and number of times completed

- Event Analysis Screen: Showing all run dates and times for runs at the same event, includes an event pb split time for those interested


What Badges will you unlock next?

Will you get your Alphabet badge?

Can you complete the Stopwatch challenge?

How many Volunteer Roles have you completed? many more club, challenge and volunteer badges to collect


This is in no way associated, approved or in collaboration with parkrun, this is an unofficial app.


Running Achievements is available for both Android and iOS.

Download it for FREE from the Google Play Store or Apple App Store now!


Link to Android App on Google Play Store:

Running Achievements For Android

Running Achievements Android App is in production Thu, 19 Dec 2019 00:00:00 GMT Latest News HollettGaming Due to popular demand and the great success of the iOS app, we have now started the Android version.


The good news is the initial conversion to Android works pretty well straight out the box, there are just a few tweaks and tunes we need to make.


So rest assured the Android app will be coming early in the new year!


The first testers are now having a play on their trusty Android phones and its looking pretty positive so far.


If you would like to test the early test version, please drop us a comment below and we will see if we can send it to you for testing.

Running Achievements iOS App for parkrun updates Wed, 4 Dec 2019 00:00:00 GMT Latest News HollettGaming Since releasing the first version of Running Achievements (an app to track your badges and achievements at parkrun), we have had a lot of feedback from the parkrun community.

It's even been nicknamed 'Smadges' by the community!


There have been a number of updates released since launch from this feedback, more updates are planned (one should land later this week!).


Main features that have been added:

- Volunteer Badges and stats

- Translated Volunteer badges to German, Russian and Polish (others in progress)

- New achievements to complete (eg Dizzy Heights, Calendar Bingo, Obsessive achievements)

- Statistics screen with lots of great stats to view

- Event stats to compare your event times and how you have done versus your pb at that event

- iOS Game Center boards added for most runs, unique runs as well as the existing pb board


As well as all that, we have done a number of UI updates to improve the experiance and fixed a mountain of bugs.


Plans going forward:

- Add more translations of other languages

- More regional achievements

- GPS? We may look at adding some location based information later

- Android App!


Android is something we have had many requests for.

We are looking into adding this, though it costs money to do and thus is not the priority at the moment (its a free app with no earnings made from it).
It is planned for sure but will need some time investment too in order to figure out how we do that and sort through any differences in the Android platform, so there is a learning curve on this one too hence the delays on this. It will come!


If you have any any further feedback or suggestions, please leave a comment.


Running Achievements iOS App for parkrun released Tue, 17 Sep 2019 00:00:00 GMT Latest News HollettGaming We have recently released a new iPhone app for tracking your Saturday morning parkrun achievements.

The app is designed to show you what challenges and achivements you have completed and what badges you have earned, just by entering your parkrun athlete number.

It's a great way to see what progress you are making toward a challenge and records your percentage complete.

We also designed it to show you what runs have contributed to what achivement/challenge so you can clearly see which run and what date it was completed.

Will you get your Alphabet badge?
Can you complete the Stopwatch challenge? many more clubs and challenges


The first release of the app comes with all the main goodies we wanted to get in on release day including 25 badges to collect.

But, we are also working on new updates for future releases and will add new challenges to complete from time to time.

All feedback welcomed, we want to make this app better for you all to use!

This is in no way associated, approved or in collaboration with parkrun, this is an unofficial app.


Running Achievements is available for iOS only at this time. We may release an Android version in the future depending on demand.

Download it for FREE from the App Store Now

Sector 53 - The Backstory Tue, 26 Feb 2019 00:00:00 GMT Latest News HollettGaming Sector53 is our space asteroid management game, currently in development, based on an old Amiga game 'K240'.


As development is pushing on, a story line was needed, as with all great games!

Some work has been put into the backstory now, and many characters for the game have been created based on real people from the community giving feedback on the development stages.


We wanted to share the back story while you all wait for the game to be finished, so here it is:


Earth 2080

Population reaching critical levels.

Earths resources are strained.


Earth 2095

Population exceeds sustainability.

World population decreases due to war, disease and resource strains.

Earths resources are too far depleted to recover, overcrowding and conflicts threaten humanity.


Earth 2099

Phase one of plans to populate other planets begins with a Moon colony established to aid population pressures on earth and help aid survival techniques in harsh environments. Used as quick fix for over population on earth, not sustainable.


Earth 2100

The world alliance forms treaty to allow use of nuclear propulsion in space, based on Project Orion, aiding faster space travel.


Earth 2105

First Nuclear propulsion drives used in space craft, cutting travel times drastically, especially over longer distances.

Plans for population offload to other worlds in process.


Earth 2110 - 2150

Initial Colonies established on Saturn’s moon, Titan and Jupiter’s moon Europa now space travel times allow it. Offload of population on Earth starts, but these are harsh worlds, little incentive for the general population to live in these environments.


Earth 2153

A discovery of a vast sector in the Oort Cloud with mass asteroid clustering is found, nicknamed “Sector53”, seemingly created by an unknown cataclysmic event.

Rich in ore and precious metals that can be used for trade and resource material for planetary colonisation, the world alliance plans to move in….


Earth 2154

Mars, already populated and an ideal research location for a full research and development base. Mining colony established for testing asteroid mining methods to be used in Sector53.

World alliance releases statement of intent:

Sector53 mining colonies dubbed by the world alliance as an escape from earth, with the promise of free living, health care and entertainment for all, to help build future worlds of Eden.


The world alliance moves in on Sector53...


Sector53 Development Log 3 Thu, 1 Nov 2018 00:00:00 GMT Latest News HollettGaming Development continues on Sector53, our space based, asteroid mining game based on the old Amiga title “K240” by Gremlin Interactive.
Here is a bit of an update on things.

Previously we mentioned about working on the AI and this has continued.

This has been much harder than expected, so progress has been a little slow.

We have moved it forward somewhat and have a decent level of AI self-sufficiency, though a lot of this code needed to be re-written in order to advance it.

Further work in this area is really the focus moving forward, as the AI still can’t yet attack you or do much else than keep their asteroid running, which doesn’t give you as a player much of a challenge!


Much of the focus of the last few months has been on things like the sector map to navigate and move ships around. I was not happy with the flat 2D map, now this is a full 3D game.

Therefore this is in the process of being changed to a new 3D map.

This will give some nicer effects and actually in the long run be easier to develop on, as the 2D map was full of lots of calculations to convert positions and things to the 2D simplified versions.

The new 3D map makes this element easier to do by using an alternative camera and some clever bits of UI to pull it together.

It doesn’t look like much just at the moment as it is in process of the conversion.

More on this later.


During some down time while I was sick for a few weeks, I made some progress on the story line, along with a little help from the original developer of the Amiga game (K240), Graeme Ing!

He also writes Sci-Fi novels and provided some great ideas for Sector53’s background (Goes without saying we had some nice developer chats too!).


The community, including Graeme, have also continued to provide more feedback on the current Alpha released and have played some of these incomplete versions, just to give some idea of the feel and where it is heading.

From this I have added a lot more into the game, including adding in some of the community as actual characters in the story line.


Some other stuff worked on includes:

Saved Games

Load Games

Character Generation Scripts

Story Line scripts

Tutorial Level

New Music added (thanks to New Light Audio and Lemnisc8)

Performance updates and code refactoring

Many many bug fixes!


A few thanks are in order, as there are a number of people who have contributed so far and continue to do so.

So thank you all.


Here are a few people that deserve and extra thanks:

- Graeme Ing: a huge thanks to your support, development insight, story line ideas and most importantly play testing feedback!

- Ale: Some feedback very close to Graeme, helping focus efforts on the right areas

- Leyton Carter: For providing an initial placeholder sound track, many hours of hard work right there!

- JumailJ: For providing many great 3D models now in the game

- K240 Facebook Group: For giving support, feedback and further ideas


Moving forward, more work on the new map, sending ships to other locations and the campaign levels are under way, as well as more AI work of course!


A more recent Alpha version (1.15.1) was released on 31st October 2018, to Patrons to play as it stands at the moment.

There is a PC and Mac OSX alpha release, playable now.


You too can get the alpha version of the ga]]> Sector53 Development Log 2 Thu, 15 Mar 2018 00:00:00 GMT Latest News HollettGaming Since the first major Dev Log, Sector 53 (our asteroid mining game based on an old Amiga classic "K240") has had a number of key updates and progress is now picking up pace.


We wanted to keep you updated on this so you know what is coming.


We have been working hard on many AI elements of the code as previously mentioned, but now things are getting harder to program as everything ties together in the background.

A lot of rewrites of code have been needed to account for this and many new bugs have crept in too!

This is a shame in a way as it means there is little to show for our efforts, however it does mean there is a bit more to the game than there was and it is going in the right direction.


Buildings available to you have increased also, expanding the number of buildings to 26.

There are many more planned, including similar buildings to the original K240 game.


Along the same lines, many thoughts have gone into what we can learn and implement into the game that the original did so well.

Some of the nice to haves with be around spaceship configurations and assigning weapons to them, having alien specific ships and buildings (rather than all the same 3D models for all races), that kind of thing.


Some initial work into adding campaign selection has been added in too, this now allows for easy to add scenarios like how many enemies to have, which enemies to allow and how many asteroids, the potential sizes of asteroids and so on.

Should make adding actual campaigns to the game quite quick later when the actual gameplay/AI is finished.


The feedback from the community has been great too. Many new ideas have come out of this like being able to play as any race, not just the humans, being able to tax the population and so on.

Testers of early alpha builds have also provided some great suggestions which we have already implemented! Feedback like this is the best as we can cater to game to the players playing it.

There are so many things now planned in fact, it's going to take a while to implement it all, so we will focus on getting core things in to make a playable version before we add extra features later on.


If you want to get involved, we have also now setup a Patreon account where you can get rewarded by naming something in the game and also get access to the Beta and Alpha builds as we make it:




More updates will follow soon, stay tuned!


Support Us On Patreon Wed, 7 Feb 2018 00:00:00 GMT Latest News HollettGaming From an early age, me and my dad would make games on various platforms over the years for a bit of a hobby.

We started out with the speccy and spent many hours typing out pages of code to make a simple pong game.

We moved on to more advanced stuff with things like the Shoot Em Up Construction Kit (SEUCK) on the Amiga, Flash games on the PC and right through to today using Unity3D.

It's just hobby, but out of this HollettGaming was born.

Now I use my spare time to make games for people to play for free, no profit involved, just for the love of games!
I write a few reviews and news posts here and try to spend a few hours a week making games where I can.

It's time to ramp this up a bit, so I can get the games I have in mind built quicker and released for you all to play, whilst keeping it all free.

That's where we need your help. My dad and I can only create so much on our own!
We a bit of help, we can pay for music and sound effects, get some decent 3D modellers involved and hopefully push my time into the code and development instead of spending time on these elements myself or with my Dad!

Also, our website hosting costs a lot of money, we could do with help to keep that running too.

In return, we will of course try to release more games quicker for free and of course give all patrons early access to Alpha and Beta builds as well as other rewards.


You can give as little or as much as you like, starting from just $1, you will get rewards and get listed in our game credits!



Unity Tips - Adding headings and tooltips Tue, 7 Nov 2017 00:00:00 GMT Latest News HollettGaming I thought I would give something back to the Unity community as everyone has been so helpful to me in the past.


This article will show you how to add headings, spacing and tool tips to your unity scripts so that they are spaced out and more organised in the 'inspector' view.

I found this extreemly helpful in viewing my variables and objects in a more organised manner than one big long list.

As soon as I found out about this, I added it to every script!

What's more, this is actually extreemly easy to do.


These are just extra lines you add to the script, below are examples in C Sharp, I'm sure these will work equally well on other languages.


1) Headings
These are the most handy one, they add a nice bold heading above your variables in the inspector.
Simply add this where you want the heading to show:
[Header("My Heading:")]





2) Spacing
A nice one to separate things out a bit, you can decide how much of a gap to add with the value in brackets.
Simply add this line where you want a gap to appear:





3) Tooltips
More helpful to remind you want this parameter is for, without the need to open your script and read any comments you made.
This one needs to go ABOVE the line you want to add a tool tip for, eg:

[Tooltip("My Strings Tool Tip")]
public string MyString = "Some string value";


And here is how your code might look once you add all these:



We hope you found this useful.
Happy coding!

Unity Used For Hollywood Style Movie Thu, 5 Oct 2017 00:00:00 GMT Latest News HollettGaming Unity have teamed up with Neill Blomkamp, who is the celebrated writer and director of District 9, Elysium, and Chappie.
Neill Blomkamp launched Oats Studios earlier this year as an experiment to develop his film ideas without needing the level of resources of a typical Hollywood studio and to speed up production using new technology.
Together they have worked on the short films "ADAM", which really showcase the Unity Engine and what it can achieve, not just in a gaming capacity, but now also in a rendering and cinematic sense.


These short films are only around 6 minutes long each, but they immerse you into a strange and intriguing world, leaving you wanting to know more about this ADAM fellow.
Everyone on the comments is begging for a full film or series to be made out of this, or even just more episodes, that's how good these short films are.


Well, in great timing of the release of the latest Unity Engine "2017.1", the next installment titled "ADAM: The Mirror" has recently been released.
This shows what can be achieved with some of the great new features of Unity like the new Cinematic engine, Cinemachine but also gives the fans a little more (even if it is only six minutes!).


Originally, Unity's Swedish demo team showcased the graphical quality achievable with Unity 5.4 by showing the first installment of ADAM, at the Game Developers Conference in 2016
Chris Harvey, Oats Studios' VFX Supervisor, explained "it blew people away, not only because it was visually fantastic, but the story was super intriguing with a massive cliffhanger."


He went on to explain why Unity is such a good choice for film makers:
"the main appeal of Unity's engine is the real-time rendering, which lets film makers adjust on the fly. Literally, you could put a hat on Adam, hit play, and watch the film with that"


Neill Blomkamp also detailed why Unity has helped production costs:
"The biggest thing for me was the cameras. If you're working live-action, you have no choice but to work with what you shot six months earlier."


In this particular short film, he says Oats started the film with harsh overhead lighting, but later changed the position of the sun, which led to softer, more appealing visuals.


The next chapter "ADAM: The Prophet!" arrives soon too, which we can't wait for.


In the mean time, enjoy the film and check out Oat Studios YouTube Channel for their other films.

American Truck Simulator For 10 Dollars Wed, 30 Aug 2017 00:00:00 GMT Latest News HollettGaming The Humble Jumbo Bundle 9 hits the humble store.


Now is your chance to grab American Truck Simulator for only $10 (about £7.75).

There's also about 6 or so other games you willl get too!


Here's the blurb and the link:


The Humble Elephantine Bundle.

It may be an elephant's name, but this Jumbo is all Humble! Pack your Steam trunk with a bundle of awesome games – including American Truck Simulator, Samorost 3, Human: Fall Flat, and more – for just peanuts.


Pay what you want.

Normally, the total cost for these games is as much as $148. Here at Humble Bundle, though, you choose the price! This bundle has a minimum payment of $1.


Redeem on Steam.

All of the games in this bundle are available on Steam for Windows, and some for Mac and Linux too!


Support charity.

Choose where the money goes – between the developers and charity



Get it Now!

Transport Tycoon on your phone Wed, 26 Jul 2017 00:00:00 GMT Latest News HollettGaming Following on from our post about Rollercoaster Tycoon Classic for iOS, I decided to look for other such retro ports and found another gem of a game.
This time, another Chris Sawyer's classic, Transport Tycoon!


Again it is a rebuild for the iPhone / iPad with touch in mind, but the main game is pretty much the same, with a few updates and enhancements to boot.
No annoying adverts to be found either, you are buying the full game.


For those of you who don't remember the original, it's a transport management game where you buy delivery trucks, trains and planes to transfer passengers and goods between cities.
You can rename cities and build routes by road or rail to your desired locations.
Another game I lost many a day / weekend playing on my PC back in the day, it's time to do it all again this time on my phone!

Like with other ports of such tycoon games, the tabs and buttons are a tad bit small and bit of a fiddle on a phone.
Best use your iPad for this or at least an iPhone 6 or bigger screen is recommended.


Probably due to massive bias on my part owing to nostalgia, but a HollettGaming rating of 5 stars: you'll be playing for ages and ages, lots of optiions and scenarios to play, graphics are retro of course but appealing all the same, and you will find it hard to put down.

I'll try find a few more gems like this in future posts!

Rollercoaster Tycoon Classic now on app store Mon, 24 Jul 2017 00:00:00 GMT Latest News HollettGaming So we just found this!
Chris Sawyer's original Rollercoaster Tycoon and Rollercoaster Tycoon 2 was released on the App Store as one game, Rollercoaster Tycoon Classic, back in December (how did we miss this?).


The game has been rebuilt for the iPhone / iPad with touch in mind, but the main game is exactly the same, it's so similar infact it feels like a full port.
This time though, you get both original games 1 and 2 in the one app, with all the scenarios of the original two games.
The expansion packs are there too, but they are offered as in app purchases.
Mind you, that's the only in app purchase to speak of and no annoying adverts to be found, you are buying the full game here.


For those of you who don't remember the original, it's a theme park management game with some sweet rollercoaster building, you can fully customise pretty much everything about your park, including colour schemes, every twist and turn of the rollercoaster, the jobs each handy man does, times between ride inspections and so on.
I lost many a day / weekend playing this on my PC back in the day, and expect a few such days to pass me by on my phone now!


The only down side is the tabs and buttons to change ride prices and other buttons are a tad bit small and bit of a fiddle on a phone.
Having said that, it is well done and not too much of a pain to do on an iPhone 6 though I wouldn't want to bother on anything smaller than that.

The iPad fairs better, just a bit easier to tap the tiny buttons with.


So an overall HollettGaming rating of 5 stars: you'll be playing for ages and ages, lots of optiions and scenarios to play, graphics are retro of course but appealing all the same, and you will find it hard to put down.

Reaction Blocks Free iOS Game Out Now Wed, 10 May 2017 00:00:00 GMT Latest News HollettGaming A fun game of skill, logic and most of all, reaction time!
Avoid the blocks, collect the power ups (or downs!) and try to beat the high score.

Pretty addictive coffee break game, can you beat the top score?


Available on iOS AppStore now!


We are also working on a WebGL release, coming shortly for play on our website using Chrome or Firefox!


Edit [31/05/2017] : Now released to play in your browser right here:



Assassins Creed Bundle Tue, 3 Jan 2017 00:00:00 GMT Latest News HollettGaming Assassin's Creed Humble Bundle is out today, featuring Assassin's Creed 1, 2 and 3, you can grab now for under $10 / £10.

Infact, you could pay just $1 / £1 to get the original!


Here's the break down:


Pay ANYTHING and get:

Assassin's Creed (the original)

Assassin's Creed Chronicles India

Assassin's Creed Chronicles China

Assassin's Creed Chronicles Russia


Pay over the average of $6.58 / £5.35 to also unlock:

Assassin's Creed III

Assassin's Creed III Tyranny of King Washington: The Infamy (DLC)

Assassin’s Creed Liberation HD


Pay $15 (about £12.20) or more to also unlock:

Assassin’s Creed Unity

Assassin’s Creed Brotherhood


Money goes to charity and partly to the developers, so why grab them all incase you haven't had chance to get them in the past.


Act quickly and the quoted figures above wont creep up too much (correct at time of print)!


Get it Now!

Codemasters GRID Free Today Only Fri, 23 Dec 2016 00:00:00 GMT Latest News HollettGaming Get an early Christmas present, but you better hurry, as you only have 24 hours to get hold of Codemasters GRID for FREE!


Happy GRIDmas!!


The Official blurb:

Discover a stunning world of motor sport brought to life, from racing muscle cars through the iconic streets of San Francisco and competing in the legendary 24 hours of Le Mans to drifting around the docks of Yokohama.

Jump behind the wheel of exhilarating racing cars in the most aggressive, spectacular wheel-to-wheel races you've ever experienced.


- Incredible persistent world of racing encompassing Muscle car racing, Drift racing, and Circuit racing in Detroit, San Francisco, Milan, Tokyo, Yokohama, Spa, Le Mans and many more

- Mind-blowing soft-body damage to vehicles and environments to the most aspirational and incredible vehicles and tracks all fully licensed

- Stunning visual treatment and accessible handling system

- Evolution of the physics system used in Colin McRae™ DiRT™ EGO surpasses all previous engines in terms of AI, effects and packed grids


The game is being given away in the Humble Store, so pop over now and grab your free copy:


Get FREE Now!

Timekeepers Remake Of Amiga Classic Sun, 18 Dec 2016 00:00:00 GMT Latest News HollettGaming After a 20 year break from game development, Vulcan Software (creator of classic puzzle adventure games Valhalla and Timekeepers on the Amiga) have confirmed a remake of Timekeepers is indeed  in progress.


We got the the chance to speak to the original developer of Timekeepers and Director of Vulcan Software, Paul Carrington, to ask a few questions about the plans and development progress so far.


For those of your not familiar with the original series, it's a cross between Lemmings and Cannon Fodder.

Of course there may be new generations of players not familiar with these either, so here's what Paul says about the game:


"For anyone who doesn't know what this game was all about, it was a simplistically complex puzzle game, which involved platoon management. You issue commands to your platoon of Timekeepers by pasting symbols within their tile based world and they will do their best to follow your orders, your goal was to manoeuvre your platoon through complex terrain and eventually reach the final level where you could dismantle bombs left by the evil emperor Zorg. If you succeeded then you preserved time. It was a game that made you think, it was extremely simple to operate but very complicated in design and demanded a slow approach, requiring logical and lateral thinking."


The original game was developed in an era where only very small filesize was possible, with very little memory to play with.

Paul had to program the game and images on what would fit on a 1.4mb disk. He also only had 32 colours available to use too!

Creativitiy and forward thinking was therefore needed, which is why this became such a great puzzle game, it was simple yet highly addictive.


Nowadays, 1.4 mb is barely enough for a single picture taken on your phone at very low resolution, imagine trying to program a whole game and images all in that space!

The time has come for modern technologies to take this classic and remake it again.


"I’m going to take the Amiga classic game Timekeepers and recreate it using the latest technology. I’ve not developed computer games for some time and coming back to it (almost 23 years later) I am blown away by how far development tools and hardware has progressed which has got me excited about creating games again."


The original was highly addictive, with the puzzles and many levels keeping you busy.

The concept was to plan out a route and actions for your hapless crew to get as many of them to the transporter and therefore next level as possible.


So what will the remake bring?


"This time around it will be presented in a 3D environment with all of the amazing things available like dynamic lighting, geometry based collision, particle effects and physics. "


Paul goes on to explain "I want to include as much of the original game (and all of the original levels) into the new version but at the same time I want to introduce more operation commands, more animations and to expand upon the detail and interaction within the world". No Mans Sky Free Update Mon, 28 Nov 2016 00:00:00 GMT Latest News HollettGaming Hello Games have now released a long awaited 'feature' update to the game.


Whats more, its totally free.


It adds some more diversity to the game and long awaited 'base' building.

Yes you can now create a home on a planet to be proud of, no more enless travelling from one place to the next for no real reason!


They have also added new 'frieght' ships to own, somewhere you can stockpile you ore mined from the planets.

This has been made easier too, by way of automated mining bots so you can attach them to resources and let them mine away for you.


You can also hire aliens in your base to help out.


There are also plans to release more updates, so is this the start of adding updates to make the game what was originallly promised?


Here's some more official blurb on whats added and a video below:



Game Modes

Explorers can now decide to play with different rule sets, across three game modes:

  • Normal mode is the original chilled exploration experience
  • Creative mode allows players to explore the universe without limits, and build a huge base
  • Survival mode really changes the game, creating a much more challenging endurance experience

Base Building

Claim your home planet by finding an uninhabited base and creating your own, fully bespoke outpost.

  • Construct your homestead for shelter, using modular structures and decorations, replicated from resources gathered while exploring
  • Recruit alien lifeforms to help research new technology. Farming, engineer, weapons and science specialists are hirable from Space Stations
  • Use Terminus Teleporters in Space Stations to teleport to and from your base at will
  • Expand your base with storage containers to stockpile precious resources and rare products
  • Find an even more beautiful location and you can simply dismantle your previous homestead to refund all of the spent resources


  • Cultivate biome dependent crops outdoors, or inside your base or Freighter using Hydroponic Labs
  • Plants grow over time and offer a steady supply of resources to be harvested
  • Hire a farming specialist to research and grow ten new plant types, and discover new resource elements
Assassins Creed Movie Releases In Cinemas Tue, 4 Oct 2016 00:00:00 GMT Latest News HollettGaming The Assassins Creed Movie has now completed post production is coming to a cinema near you on the 21st December!


This looks epic, we can't wait!


While we do though, take a look at the official blurb abd trailer:


"Through a revolutionary technology that unlocks his genetic memories, Callum Lynch (Michael Fassbender) experiences the adventures of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day."

Sector53 Development Log 1 Fri, 23 Sep 2016 00:00:00 GMT Latest News HollettGaming It's been a little while now since we decided to start building Sector 53, our asteroid mining game, based on an old Amiga classic "K240".


Things have moved on nicely since our announcement a year ago.

Development is a little slow though, as it's only a small indie development team, working in spare time (and not paid anything!).


In the year of time we have had, we've been creating new 3D models for the buildings, updating the game objects and other 3D elements to start giving a bit more depth and added a lot of the gameplay code in now.


The main focus however has been on the actual mechanics of the game, the core AI and the ability to save and load all this data.

There is a heck of a lot to do before this is going to be playable, but it's core mechanics are working well now.


You can now build up a nice little ecosystem on the asteroid and mine it, as well as build ships, send them to other sectors to explore, find enemy asteroids and attack them!

Missile silos that launch long range attacks are starting to be programmed now too.


AI programming is throwing up some challenges with the amount of code needed to figure everything out that each AI player needs to do, so this part is taking a lot of time to progress.

Though, the AI can now do a bit of thinking for itself and build required buildings, ships and start mining resources. It can't do much else yet and their ships wont go any where or attack anyone, but they are self sufficient at least!


There are plans for a number of Races to pit the player up against, each with their own strategy and difficulty.


Back to the gameplay, we now have a solid 20 or so buildings to build with many more planned.

Shornsoft are kindly proving a number of buildings for us.

Only 3 ship models are ready but we are looking at getting some user submitted ships into the game to help move things along quicker.

Twitter follower @CGLuke has provided our first user ship and is already in the game! Hit us up on twitter or on our contact page if you want to get involved and we will send you some details on what we need.


The user interface is not very pretty, a bit clunky and not really how it will end up, but it's functional. We will work more on cosmetics once the game is playable.


Feedback is welcomed and don't forget to Follow us on Twitter for more frequent screenshots and gameplay videos as we make it!

Take a look at some of the latest screenshots below.

Get Tropico 4 Free Today Only Thu, 8 Sep 2016 00:00:00 GMT Latest News HollettGaming Better hurry, as you only have 24 hours to get hold of Tropico 4 for FREE!

Note: You must redeem your free Tropico 4 key by 10AM Pacific time on Saturday, September 17!


Tropico 4 expands on the gameplay of the previous game with new political additions - including more superpowers to negotiate with, along with the ability to elect ministers into power to help get your more controversial policies passed. But remember to keep your friends close and your enemies closer as everyone has an agenda! Your political mettle will be thoroughly tested, as new natural disasters will have the populace clamoring for you and your cabinet to help them recover from some of the worst Mother Nature can dish out.


Get FREE Now!

Tennis Champs Returns Thu, 11 Aug 2016 00:00:00 GMT Latest News HollettGaming Ok, so I found this the other day and got totally addicted in minutes!


I played the original back in the Amiga days, which came on the cover disk of an old Amiga Power magazine.


And this remake on the iOS is nothing short of spectacular.

It's super addictive and hard to put down.


Not only has it been remade, but improved and made better with career mode and training.


Part of the fun of this game is learning the controls and how to pull of curved shots, drop shots and top spin shots, not to mention a good lob shot at the right moment.


The game starts off pretty difficult, but push through and you get a really great sense of achievement as you climb the world rankings and improve your players skills.


There are hundreds of AI players to go up against and many tournements to play.

There's daily challenges too which earn you rewards to help you progress.


Its totally free to play aswell, which is great to see, however it does come with the annoying watch ads to earn coins you need to enter competitions.

Infact, I'd say it was a little too heavy on adverts,  you sometimes get a popup video you can't skip just before playing a match.

For a small fee these can be all removed so it's not all bad and the poor developer needs to make some money somehow!


I would advise you pick this one up, its too fun to miss out on.


Here's the official blurb:

"Remade completely for iOS by the original Amiga version programmer Elton Bird, using the original characters and retouched animation, combined with all new physics, AI, new controls, Daily Challenges, and a great new Career mode.
Daily Challenge serves up a mixture of modes, tennis games, opponents and mini games each day, with completion yielding rewards to help you in your career.
Career mode pits you against a field of 200 Tennis Pros on a full world tour packed with Events."


History of Tennis Champs:

"Originally received from coder Elton Bird as a PD game for review, Amiga Format passed TENNIS CHAMPS on to sister mag Amiga Power for inclusion as a coverdisk and Audiogenic for commercial evaluation. Audiogenic promptly signed the game up for publication and asked it be recoded from AMOS into Blitz BASIC, so that more players/tournaments and extra features (e.g. doubles involving human/computer partners, 4 player joystick adapter & joypad support) could be incorporated into the commercial release that eventuated into a sequel. Within 6 months, the game was released commercially as SUPER TENNIS CHAMPS."

Micro Machines Now on iOS Wed, 10 Aug 2016 00:00:00 GMT Latest News HollettGaming The old classic Micro Machines retro game finally gets a remake and release for the iOS.


This one brings back memories!

EA and Chillingo Ltd have teamed up to create a rather fantastic remake of the classic Micro Machines top down racer.


So much fun was had with this game on the Sega Mega Drive with a number mates round playing together and even the GameBoy version was pretty neat!


Now it's back with modern technologies, you play on your iPhone!


It's pretty darn fantasic to be honest and what's more it's free which is how we like our games here at Hollett Gaming.


Ok, its a bit irritating having to wait for gems or spend a fortune buying them, but it is actually possible to play this without having to spend anything at all.


So it's a no brainer if you loved the original, grab it now on the App Store.




Competition - Win Grid2 Fri, 27 May 2016 00:00:00 GMT Latest News HollettGaming It's competition time!


Win a digital copy of Codemasters Grid2 in our giveaway this week!


All you have to do to enter is follow us on Twitter and ReTweet one of our Grid 2 competition posts.


You will be entered into the prize draw for a Steam Key of the game.


Competition closes Sunday 29th May 2016.

Winner will be announced shortly after on Twitter and provided a Steam key.


Good Luck!



Details on Grid:

Featuring 22 locations including circuits such as Hockenheimring, Mount Panorama, Circuit of the Americas, Intercity Istanbul Park, Circuito Del Jarama, Circuit Mont Tremblant, Red Bull Ring, Sepang International Circuit, Spa-Francorchamps, Yas Marina Circuit, Okutama, Indianapolis, Autosport Raceway, Brands Hatch and Autódromo do Algarve.

City tracks are also feature and include; Barcelona, Chicago, Detroit, Dubai, Paris, San Francisco and Washington.

In your garage you'll have over 80 cars to choose from, including the Honda Civic Touring Car, a Ford GT40 MK1, Mazda 787B, Lola B05/52 or a McLaren P1™, whatever type of racing you prefer, we've got you covered.

Race across five unique disciplines; Touring, Open Wheel, Endurance, Tuner and Street.

RaceNet Clubs will allow you to form your own online groups where you can compare progress, compete with other players in the club on a leaderboard, and battle for overall supremacy with other clubs.

Dead Island for 1 dollar! Thu, 26 May 2016 00:00:00 GMT Latest News HollettGaming Earlier we announced Publisher Deep Silver have appointed Sumo Digital to take over development of Dead Island 2


While we wait for that however, it's a good time to mention you can get Dead Island Game Of The Year Edition with all DLC packs for just $1!!!


Be quick though, it's only for 4 more days.


What's more, you will also get the following games thrown in too:

Saints Row 2

Sacred 3 Gold


Risen 2: Dark Waters Gold Edition


Crazyness hey?

Well it gets better!


Pay about $5 and you will get all the above plus:

Dead Island Riptide Complete Edition, along with:

Killer is Dead - Nightmare Edition

Saints Row: The Third - The Full Package


Hurry while the sale is still on though, there are only 4 days left to grab the deal!



Virtual Airliner 3D In Full Development Thu, 26 May 2016 00:00:00 GMT Latest News HollettGaming Virtual Airliner fans will be pleased to know, HollettGaming are now in full development of the 3rd version of the game.


Now in glorius 3D, we aim to produce the title for PC, Mac and iOS.


Things are in early stages, but we do have a nice prototype working


This is shaping up the flight control, trying to keep close to the first two games look and feel:



It will also link into the community website and heavy build upon version 2, currently playable online as a flash game here:


Follow us on Twitter for development updates and sneak peaks as they happen!